Computer Graphics

Professor Changxi Zheng, Columbia University

Spring 2021

The projects assigned throughout this course were meant to serve as a basic foundation of the principles of computer graphics. Projects included tasks that spanned the entire graphics pipeline from scripted scenes that involved different rendering techniques to object loading and fragment and vertex shading techniques. The course required an extensive knowledge of the rendering equation as well as knowledge about mesh manipulation and data structures used to represent such meshes.
Global illumination rendering.
Global illumination spheres rendering.
Direct illumination light source rendering.
Fragment shader and image texture mapping.
Procedural texture mapping.